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ClubPenguin How To make A cp Trainer 2010 WORKING! (JULY 2010!)
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Friday, 12 February 2010 15:41
ClubPenguin How To make A cp Trainer 2010 WORKING! (JULY 2010!)
UPDATE: IF YOU WANT TO SAVE YOUR FILE SO ANYONE CAN OPEN IT DO THIS First save the file then open up visual basic 6 But before you click start click Reg Key (allows .Exe creation then itll say are you sure u want to add this information click YES Then itll say information has been completed then open up your trainer in visual basic 6 then click file - Make Project1 .Exe then itll make it into a EXE file so u can open it up ANY time :D. UPDATE 2: LINKS HAVE BEEN FIXED ok heres codes THERE ARE NO SPACES BETWEEN THE CODES. REMOVE THE SPACES WHEN YOU PASTE THE CODES. (LEAVE THE SPACE ONLY BETWEEN 'Call' AND 'Shockwaveflash1') Here is the download links to VB6: www.plunder.com www.microsoft.com www.thevbzone.com www.developers.net Here are a lot of codes that work. Puffle Bath: MsgBox ("Coming Soon!") Puffle Play MsgBox ("Coming Soon!") Puffle Walk MsgBox ("Coming Soon!") Puffle Rest MsgBox ("Coming Soon!") Show Migrator Call ShockwaveFlash1.SetVariable("_level0.ins tance.shell.mascot_options.migrator_acti ve", "True") TimerCall ShockwaveFlash1.SetVariable("_level0.instance.shell.analytics.trackMiniGame", "1") Call ShockwaveFlash1.SetVariable("_level0.instance.shell.analytics.trackRoomJoin", "1") Call ShockwaveFlash1.SetVariable("_level0.instance.shell.analytics.trackIglooJoin", "1") Call ShockwaveFlash1.SetVariable("_level0.instance.shell.analytics.trackContent", "10") Call ShockwaveFlash1.SetVariable("__level0.instance.shell.analytics.trackMiniGame", "10") Call <b>...</b>
From: Pengocent
Views: 6011
15 ratings
Time: 09:48 More in Gaming

ClubPenguin How To make A cp Trainer 2010 WORKING! (JULY 2010!)
UPDATE: IF YOU WANT TO SAVE YOUR FILE SO ANYONE CAN OPEN IT DO THIS First save the file then open up visual basic 6 But before you click start click Reg Key (allows .Exe creation then itll say are you sure u want to add this information click YES Then itll say information has been completed then open up your trainer in visual basic 6 then click file - Make Project1 .Exe then itll make it into a EXE file so u can open it up ANY time :D. UPDATE 2: LINKS HAVE BEEN FIXED ok heres codes THERE ARE NO SPACES BETWEEN THE CODES. REMOVE THE SPACES WHEN YOU PASTE THE CODES. (LEAVE THE SPACE ONLY BETWEEN 'Call' AND 'Shockwaveflash1') Here is the download links to VB6: www.plunder.com www.microsoft.com www.thevbzone.com www.developers.net Here are a lot of codes that work. Puffle Bath: MsgBox ("Coming Soon!") Puffle Play MsgBox ("Coming Soon!") Puffle Walk MsgBox ("Coming Soon!") Puffle Rest MsgBox ("Coming Soon!") Show Migrator Call ShockwaveFlash1.SetVariable("_level0.ins tance.shell.mascot_options.migrator_acti ve", "True") TimerCall ShockwaveFlash1.SetVariable("_level0.instance.shell.analytics.trackMiniGame", "1") Call ShockwaveFlash1.SetVariable("_level0.instance.shell.analytics.trackRoomJoin", "1") Call ShockwaveFlash1.SetVariable("_level0.instance.shell.analytics.trackIglooJoin", "1") Call ShockwaveFlash1.SetVariable("_level0.instance.shell.analytics.trackContent", "10") Call ShockwaveFlash1.SetVariable("__level0.instance.shell.analytics.trackMiniGame", "10") Call <b>...</b>
From: Pengocent
Views: 6011
15 ratings
Time: 09:48 More in Gaming