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'Tweens,' ages 8 to 11, changing online game development - msnbc.com |
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Thursday, 02 September 2010 15:25 |
 msnbc.com |
'Tweens,' ages 8 to 11, changing online game development msnbc.com The company has had success in this category with games like "Club Penguin" and "Disney Fairies Pixie Hollow." M2 research has shown that children gravitate ...
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